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RULES & GUIDELINES - Page 1 - 2 - 3 - 4.1 - 4.2 - 4.3 - 4.4 / plaintext-version

12. We don´t want to target a 10 Terabyte module. Try to optimize your part as much as you can.

Although looping samples are efficient, make sure they will mute eventually, even when an off-note command is not given. So if there is a sustain loop in the sample, then avoid a sustain point or loop in the associated instrument. Make the release curve longer instead. This will prevent that the sample will accidently pop-up later in the song, when the volume of the track is raised after you muted it.

13. Use intelligent track and instrument names, and try to re-use as many existing tracks as possible.

Name your instruments to make them easy to recognize. For example, add letters of your name to each instrument.

Reusing tracks helps preventing a decreased overview in both the track scopes and the patterns. There are several reasons to hesitate: you might leave tracks open because you or someone else may reuse a track from a previous part. Since each track has its own set the track is more or less fixed in place. Another reason is that you fear losing settings. If all is well these setting should have been saved in a previous part. You can disable and enable the effects on the track, so it’s easy to start on a track as if it were empty. Don’t forget to copy the settings and the bypass command when you’re finished though.

Of course we´ve provided you a textfile with the rules free to download. Just click here
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